blood eagle sentineldiamond sword sentinel
The Sentinel is one of the unlockable light classes in the game Tribes: Ascend. It can be unlocked for 100Gold or 7200 XP. This class has a Drop Jammer as its deployable. The Drop Jammer can be utilized for hiding the Sentinel’s sniping location or placed on the flag stand to revealInfiltrators from stealth and camouflage friendly defenders. The Claymore Mines can also be used either for personal, asset, or objective defense while the T5 Grenade is more offensively oriented.
The Sentinel has a few choices when going onto the field. Both the BXT1 Rifle and the Phase Rifle will restrict his movement ability, the BXT1 Rifle requires he remain scoped for 3 seconds to get the maximum damage on his shot, while the Phase Rifle Will use 90 of his energy to fire a maximum damage shot. In accordance to his rifle choice, the Sentinel may also want to consider his pack choices, opting for more energy generation with his Energy Recharge Pack, or going for more team support with the Drop Jammer. It should be worth noting the charge up time on the BXT1 Rifle; a fully charged shot will do 500 damage, and it takes 3 seconds to fully charge a shot. The Phase Rifle, on the other hand, does 510 damage scoped or not, but it requires 90 energy. If you choose the Phase Rifle, it is recommended to take the Energy Regeneration Pack.
In order to give cappers a bigger time frame before they get shot by Sentinels again, killing a Sentinel adds five additional seconds to his respawn timer, regardless of him switching to another class while dead or not. Therefore, in order to give the team capper enough leeway to escape without damage, killing the Sentinel in conjunction with the capper grabbing the flag is usually essential.
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