Infiltrator

blood eagle infiltrator diamond sword infiltrator

The Infiltrator is one of the unlockable light classes in the game Tribes: Ascend. It can be unlocked for 100 Gold or 7200 XP. The Infiltrator lives by the motto “sneak in and blow stuff up.” This class is known for their sneaking capabilities and their highly explosive sticky grenades. The Infiltrator is useful for vehicle and base destruction or quietly snuffing out unsuspecting enemy defenders. Armor upgrades can be used to further enhance these capabilities. In the fast moving world of Tribes it may seem rather strange to have a light armor class that isn’t constantly in motion. Most of the time being stationary is a privilege only given to heavy support characters, and even then they will be on the move. In sharp contrast to other roles, the Infiltrator must be patient to get his kills. In one on one combat he is not as dangerous as many other classes, but with the use of his Stealth Pack he can avoid many confrontations, and sneak up on other, easier targets.
The Rhino SMG or the Arctic Rhino SMG both provide some quick, high output damage, while the Stealth Spinfusor allows a single damaging shot that reduced the amount of time unstealthed from firing it, as well as additional mobility with disk-jumping. The Jackal is one of the most versatile weapons in the game; it’s manually detonated stickies lets the Infiltratorambush, trap and easily kill enemy infantry. A good tactic to pick off an enemy juggernaut that is bombarding your base and wrecking your flag defence is to quickly stick a grenade onto his back and quickly shoot him, if all goes well then a few shots from your secondary will finish him off. The signature SN7 Silenced Pistol or it’s slightly more powerful version (Arctic SN7 Silenced Pistol) allows the Infiltrator clean kills with highly damaging shots and no noise, meaning two or three shots on a wounded opponent will kill him without alerting other players. The Throwing Knives are a viable alternative that deal higher damage and possess an Area of Effect (though a tiny one). All of these weapons are perfect for sneaking into the base and removing the few obstacles that might inhibit you.
The methods of base destruction are the Sticky Grenades or Sticky Grenades XL, the Infiltrator’s bread and butter and main gateway to damage. These grenades are not only devastatingly powerful, but stick to enemy units, allowing a skilled Infiltrator to stick an enemy player, melee them, and run away, netting a kill on the ensuing explosion. The Prism Mines are an alternative, designed for those who would rather kill players than base defenses. The mines take some getting used to, but can leave a base looking like a ghost town with a little finesse. It can be very effective if the player teams up with other Infiltrators to sabotage enemy Generator Room, or desire to assist friendly Technicians to defend the Generator .
For those who are more concerned with survival than killing, the Smoke Grenades let them instantly cloak without getting revealed through taking damage, letting the Infiltrator make a quick getaway.

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