Doombringer

blood eagle doombringerdiamond sword doombringer

The Doombringer is one of the unlockable heavy classes in the game Tribes: Ascend. It can be unlocked for 140 Gold or 14000 XP. This heavy class excels at defense as it is heavily armored and capable of dealing a lot of damage per second. The Doombringer’s loadout is designed to make him an effective Heavy-on-Flag (HoF). He carries a Chain Gun as his main weapon to ward away any enemies that come near the base. The Chain Gun is a high-speed projectile based weapon, that requires the Doombringer to lead the target to maximize damage. The optional main weapon bought via gold or XP is theHeavy Bolt Launcher. This offers the Doombringer an explosive weapon for engaging at longer ranges and denying the flag via the explosive damage.
The secondary weapon for the Doombringer is an anti-vehicle Saber Launcher which will lock onto vehicles. It will also lock onto enemies but only while they are in the air. The lock on is instantly lost when their feet touch the ground. Through the use of the Saber Launcher’s ability to lock on to vehicles at safe distances, they are ideal for taking out Beowulfs andShrikes. Another secondary weapon, the Titan Launcher, was released in the Accelerate update. The Titan is a dumb-fire missile that will detonate after 1 second in the air, enabling the Doombringer to use it either as a short-range explosive weapon, or for anti-air suppression. The Doombringer also has a deployable Force Field, which will block incoming weapon fire and injure any foes that pass through the field proportional to their current speed. The Doombringer initially carries Frag Grenades, similar to the Soldier’s. They can exchange these for Minesthat will detonate when an enemy passes over them.
The Doombringer’s primary role is defense. They excel at defending either the generator or the flag, but are most effective when they pick one or the other. When necessary, a fully-upgraded Doombringer can assist in defending both the generator and flag on small maps, such as Crossfire; however due to the class’ slow speed, this does not work well with large maps. The Doombringer can deploy force fields in one location and mines in another, then replace them as needed.

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